It’s been a while since my last post, particularly on the website here, but after months and months of work I’m incredibly pleased to finally showcase Alpha 0.3. 0.3 means a lot to me personally, a lot of the mechanics were things that I’ve failed at in the past, and being able to overcome them is a really great feeling, and I’m super proud of my personal progress with code and AI over the last few months. Over the next few days i’ll re-work sections of the website to represent some of the changes that I’ve made internally to the story and the gameplay, but without further ado, I’m proud to present Alpha 0.3!
Hi there! Welcome to this unusual dev log. Not only am i a few days early, this one is also going to be somewhat shorter than the usual dev logs that i write. Since i was away for christmas, i didn’t have access to my workstation or any of my files, making working actively on the project quite difficult. I also took a break from Fall Blau, work, and the internet in general for a few days. I played and finished The Legend of Zelda: Breath of the Wild (fantastic game) and spent some enjoyable moments with family. I did push update 0.2 (and a micropatch, 0.2.1) in the early weeks of December. There was a bit of a crunch to get there, almost 30 hours over the course of 2 weeks alongside school and other commitments, but it was well worth it and im happy to have pushed that update still last year. You can read more about it here.
I haven’t been completely absent from the project however. I’ve spent a decent amount of time working on an all new website, learning some photoshop (long overdue) and finalizing Fall Blau’s narrative and missions, along with some level layouts. Unfortunately, i can’t share any of this stuff quite yet, but keep an eye on the website and the Dev Logs over the next couple of months for more updates on this sort of stuff.
With that said, i wish you a fantastic 2020, and i’ll sign of for now. Once again, apologies for the short dev log this month