Let’s Talk

Hi there!

I believe I owe you an apology for not posting a devlog at the beginning of this month, and I’d like to ‘justify’ that in a sense with this post. I know few people if anyone will ever read this, but regardless, these posts are as much for my peace of mind, relief and progress check as they are for promoting the game and informing you about it’s development. With that said, let me explain why there wasn’t a dev log for Fall Blau for March, why there won’t be one for April and possibly even June.

In the wonderful world of game development, there are typically 3 stages to building a game:

  1. Groundwork and early prototypes
  2. Mid development – level blockouts, polishing and bug fixing
  3. Final polish layer, final content and final asset pass

With 0.3 having shipped, Fall Blau is now in the second stage, mid development. Any game developer who’s gotten to this point already knows what’s coming. The best illustration of this is the nickname given to this point in gamedev: ‘mid development hell

This is the point in a project where nothing really seems to change, but fundamentally the project gets so, so much better through this period. You’ll stumble across all sorts of bugs here, rewrite half your game’s code and re-do a large amount of your content. This is exactly where Fall Blau is right now. It’s an intensely frustrating time full of random bugs, miscellaneous issues and my personal dissatisfaction with Fall Blau’s gameplay.

This leads to the reason that I haven’t posted dev logs recently – there’s nothing to post.


I’m rewriting AI for the third time (third time’s the charm!), producing all of Fall Blau’s levels, and working on creating a new rig for the hands, and then animating new FPS animations. But you can’t see any of this, it’s all invisible to someone who’s not intimately familiar with the game and it’s source code. For that reason, I won’t be posting anything about the project until I leave this frustrating point in the development cycle. You’re free to join the discord, where I share more information and offer participation in closed testing if you want to know more 🙂

Thanks so much for the support and for making it this far,

I’ll see you outside of mid-development hell,


Fall Blau Alpha 0.3 is now available!

Hi there!

It’s been a while since my last post, particularly on the website here, but after months and months of work I’m incredibly pleased to finally showcase Alpha 0.3. 0.3 means a lot to me personally, a lot of the mechanics were things that I’ve failed at in the past, and being able to overcome them is a really great feeling, and I’m super proud of my personal progress with code and AI over the last few months. Over the next few days i’ll re-work sections of the website to represent some of the changes that I’ve made internally to the story and the gameplay, but without further ado, I’m proud to present Alpha 0.3!

Go play the update with it’s many changes, and please let me know what you think at https://discord.gg/BtEmptj 😀

Thanks so much for your continued support and interest,

Lukas Kelemen

Happy New Year!

Hi there! Welcome to this unusual dev log. Not only am i a few days early, this one is also going to be somewhat shorter than the usual dev logs that i write. Since i was away for christmas, i didn’t have access to my workstation or any of my files, making working actively on the project quite difficult. I also took a break from Fall Blau, work, and the internet in general for a few days. I played and finished The Legend of Zelda: Breath of the Wild (fantastic game) and spent some enjoyable moments with family. I did push update 0.2 (and a micropatch, 0.2.1) in the early weeks of December. There was a bit of a crunch to get there, almost 30 hours over the course of 2 weeks alongside school and other commitments, but it was well worth it and im happy to have pushed that update still last year. You can read more about it here.

I haven’t been completely absent from the project however. I’ve spent a decent amount of time working on an all new website, learning some photoshop (long overdue) and finalizing Fall Blau’s narrative and missions, along with some level layouts. Unfortunately, i can’t share any of this stuff quite yet, but keep an eye on the website and the Dev Logs  over the next couple of months for more updates on this sort of stuff.

With that said, i wish you a fantastic 2020, and i’ll sign of for now. Once again, apologies for the short dev log this month :/

Happy New Year!